I am an air traffic controller 3 logo
Be a springbok or a secretary bird, a hippo or a puff adder, a lion or a monarch butterfly! Apparently, around seventy-five species have already been implemented, but don’t get too excited. The devs intend to recreate an entire African ecosystem – hundreds of playable species feeding, mating, giving birth, growing, dying, and interacting within the same 3D world. The Great Circle aims to be an animal sim like no other. The Great Circleĭo TJ have the skills, resources, and resolve necessary to realise their gobsmacking vision? I sincerely hope so. To my mind MadMinute’s 2006 effort also boasts the better UI and AI. As this peachy, in every sense of the word, demo illustrates, Take Command: 2nd Manassas ( currently £7 on Steam) offers more atmosphere and spectacle than the newcomer. I still find myself yearning for Sid Meier’s Gettysburg!, Scourge of War: Gettysburg and the Take Commands when I’m battle orchestrating in GT. Regrettably, they’ve made little difference. I was hoping that 3D warriors would increase my affection for Grand Tactician. It’s not hard to picture the engine, slightly tweaked, powering a traditional scenario-based Medieval wargame. Assuming the campaign layer is engineered as adeptly as the battle layer, then we’re in for a treat. Although there’s no trace of campaign mechanics in the trial, this roadmap suggests that the long game will also evoke TaleWorlds’ hit. Smiting enemies in person (your avatar is controlled with keyboard and mouse) while issuing orders to equipable/healable allies in Bennett Farmer’s Viking Age isometric RTT, is strongly reminiscent of M&B. If time with this hors d’oeuvre doesn’t stir memories, you’re clearly one of the three Tally-Ho Cornerites who’ve never played Mount & Blade.
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Eerie, vertiginous and – if you shun the hints key – potentially puzzling, this tempter fulfils its remit admirably. Rubeki plans to release an updated demo some time in Feb, but that’s no reason to ignore the current one. Pretty soon he discovers a pair of ice axes and realises he can now traverse sheer walls as surefootedly as a gecko.
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A human needing a break from warmongering and simming installs this atmospheric alpha and begins guiding him along ledges and pipework with WASD keys, and hurling him across voids with the space bar. With his battery on its last legs, he has a stroke of good fortune. Lorn’s LureĮnticed into the cavernous bowels of a mysterious facility by an equally mysterious will-o’-the-wisp, the robot hero of Lorn’s Lure has been looking for a way out for 253 years. FunGi’s apparent willingness to bend history might stick in my craw if tank-focused company sims were two a penny, and I hadn’t seen ample evidence of subject-matter passion and game design competence during Tally-Ho Corner Tanks Ltd’s first year of operation. Arms Trade Tycoon: TanksĪ pedantic part of me disapproves of this demo because it implies that the world’s first tank manufacturers produced nothing but tanks, and were vying with rivals and churning-out AFVs before the outbreak of WWI (Not only can you research, design, and produce rhomboidal landships in 1914 in the trial, you can whip-up Whippet-likes too). If FCP sells well then WW2 Atlantic and present-day South China Sea instalments may well follow. Developer SEP FCOM makes no secret of the fact that he has been playing VitP for over forty years, and loves it to bits. Saying it’s inspired by classic Avalon Hill board wargame Victory in the Pacific is a bit like saying the Tu-4 was inspired by the B-29.
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Due on March 10, Fleet Commander: Pacific is War in the Pacific for Dolania americana. When your campaign is only ten turns long, I guess you can be forgiven for releasing a demo that declares ‘GAME OVER’ at the end of turn #1.
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Carefully curated mixtures of the old and new, the obscure and rescure, they will, I hope… Tally-Ho Corner’s demo discs – of which this is the third – are my attempt to recreate the experience offered by ye olde periodical platters. Because in 2022 you rarely find yourself installing kite flying sims, apian Settlers clones, and puzzle games inspired by Underground Railroad quilts, out of boredom-tinged curiosity, there’s less chance of unlikely love affairs blossoming. Denied these monthly mix tapes, the gamer of today is, I reckon, less inclined to reconnoitre and genre-flit than their predecessor. Coup de grâced by broadband, the wafer of wonders* that once clung limpet-like to the front cover of almost every games mag is no more. A minute’s silence in memory of the demo disc, if you please.